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In the further future, it would be amazing to be able to join a game as a whole separate enclave, or to have the option to play as one of the host’s citizens/share a base, etc. As it stands, you have to manually walk up and use a facility. I like the foundation they laid down for co-op, but I think there is a lot of room to add some QoL features as well as some cool mechanics, such as the ability to view the host’s base screen and access only the Craft buttons at each facility. I have completed all four legacies and have started in to a long plauthrough in which I plan on hitting day 365. In my opinion the set up works well if you want to actually play with someone else, but it does not work for people who just want to play on the same map and not actually with the other person.Īt this point I have logged 220 hours in SoD2 and I am showing no signs of slowing down.
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Rucksacks can only be deposited to the host's base, but can be taken back to your own single player game on your back. Your loot, except rucksacks, are deposited into your own supply locker. You can utilize the facilities of the host (workshop, infirmary, armory, etc) but will use your own resources when doing so and not those of the host. Extra loot containers are added to each building for each player, you are not dividing the loot. What I mean when I say that the people who join the host's game are there to cooperate with them and support them, not to be able to wonder off and do their own thing. There is a tether that prevents you from getting more than 450m away from the host, which means that this game is purely co-op and not multiplayer. Co-op in it is fun if you go in understanding what limitations are in place and not expecting to be able to do what you can in single player.
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My wife and I play a lot of co-op in S0D2.